Outriders Demo Out Now

Three Outriders walking towards the camera

(Image credit: People Can Fly)

Good news for those wanting to play Outriders, the demo is now playable. People Can Fly promised the free demo in an Outriders Demo and Launch Date article earlier this year. After a major delay, the updated release date is now April 1st. The Load Screen covers the 22 to 24 Gb Demo and whether it is worth downloading for those who already intend to buy the game. Square Enix has made the demo accessible on most of the consoles that Outriders is designed for, including cross-play that requires adjusting in-game settings.

Outriders is a third-person RPG that can be played with up to 2 others in drop-in-drop-out multiplayer. The demo gives players the story’s prologue that lays the entire groundwork for the rest of the game. It features 4 playable classes and all of them are available in the demo. The developers even gave room for 6 different character saves, so the player can try every class without deleting characters. Since there is an extensive character creation menu, a gamer can spend hours building unique faces for their Outrider.

But this is only a demo, right? Yes, but also no. While it is a demo, any progress including characters made will progress to the full title across the same platform. The only exception is on PC according to the People Can Fly Outriders demo page. The saved gameplay will not transfer to the Epic Store since the demo is only available on Steam. However, the cross-play functions should work for all players, but it is still in Beta and will need activating.

This is a demo worth downloading if the gamer has the 22-24 Gb of space on their console or PC since the size varies depending on the system. For anyone uncertain about the action or RPG depth in Outriders, then the demo is a good start. You can try out all of the classes, join up with your friends, and even transfer progress to the full game with one exception. Although the demo can be beaten in a few hours, it is completely worth replaying since there are many differences between each class and their special abilities.

 
Tony Smalls

An avid gamer since controllers had two buttons and a D-pad, one of The Load Screen’s main contributors. In his free time he dabbles in game design.

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